Hacking Unity to Run Hidden Methods

Running internal Unity methods directly from the command line. Lately I've been on a bit of a tooling binge, and have been exploring different avenues for improving our development workflow. Recently, I hit a bit of a snag with various C# analysis tools (such as Resharper): C# code tools nearly…

Java Bindings for FMOD with SWIG

I spent the better part of a few weeks making up Java bindings to the C++ api for FMOD (an audio middleware for games), and most of this time was spent scouring the internet for clues about specific cases. I figured it might be helpful to consolidate my problems and…

Gathering Sky Audio Blog - Part 3

Our fantastic composer, Dren McDonald, has been taking a bit of time to put together a few articles on the audio design process behind Gathering Sky. This is the last and final part, looking at his use of FMOD and some of the stumbling blocks along the way: Take a…

Gathering Sky: Launching on 8/13

Wow it's been a while! How has everyone been? If you haven't been following the game too closely we've got a number of great updates to delight you! First off, you might have signed on to this list when the game was named Apsis. We've taken a leap and re-branded…

Apsis: Audio Journal 1

This is the first of several journal entries written by Dren McDonald that will cover the audio development for the game, Apsis. A 'present-mortem' chronicle, if you will. Over the summer I crossed paths with a game in development called Apsis. After my first play through of Apsis I was…

Red: The Girl on the Poster

I just finished up playing Transistor (I'm always a little bit behind the times). The game is a beautiful work of art and design and while the mechanics took a little while to ramp up, by the end it was one of the deepest action mechanics I've experienced. The game…